forex

What factors predict the success of a Steam game? (An analysis)

What factors predict the success of a Steam game?

I've seen quite a few discussions, comments and questions on /gamedev about what determines a game's success. How much does quality matter? Is establishing market awareness before launch the only thing that matters? Does a demo help or hurt? If your game has a poor launch, how likely is it to recover? Is it possible to roughly predict the sales of a game before launch?
In preparation for my game's launch, I spent a lot of time monitoring upcoming releases trying to find the answer to these questions. I compiled a spreadsheet, noted followers, whether it was Early Access or not, and saw how many reviews it received in the first week, month and quarter.
I'm sharing this data now in the hopes that it helps other developers understand and predict their games' sales.
First some notes on the data:
Game Price Launch Discount Week Guess Week actual 3 Month 3 Month/week Followers Early Access Demo Review Score
Pit of Doom 9.99 0 7 27 43 1.592592593 295 Y N 0.8
Citrouille 9.99 0.2 16 8 12 1.5 226 N N
Corspe Party: Book 14.99 0.1 32 40 79 1.975 1015 N N 0.95
Call of Cthulhu 44.99 0 800 875 1595 1.822857143 26600 N N 0.74
On Space 0.99 0.4 0 0 0 4 N N
Orphan 14.99 0 50 0 8 732 N N
Black Bird 19.99 0 20 13 34 2.615384615 227 N N
Gloom 6.99 0 20 8 17 2.125 159 N N
Gilded Rails 5.99 0.35 2 3 7 2.333333333 11 N Y
The Quiet Man 14.99 0.1 120 207 296 1.429951691 5596 N N 0.31
KartKraft 19.99 0.1 150 90 223 2.477777778 7691 Y N 0.84
The Other Half 7.99 0 2 3 27 9 91 N Y 0.86
Parabolus 14.99 0.15 0 0 0 16 N Y
Yet Another Tower Defense 1.99 0.4 20 22 38 1.727272727 396 N N 0.65
Galaxy Squad 9.99 0.25 8 42 5.25 3741 Y N 0.87
Swords and Soldiers 2 14.99 0.1 65 36 63 1.75 1742 N N 0.84
SpitKiss 2.99 0 3 1 2 2 63 N N
Holy Potatoes 14.99 0 24 11 22 2 617 N N 0.7
Kursk 29.99 0.15 90 62 98 1.580645161 2394 N N 0.57
SimpleRockets 2 14.99 0.15 90 142 272 1.915492958 3441 Y N 0.85
Egress 14.99 0.15 160 44 75 1.704545455 7304 Y N 0.67
Kynseed 9.99 0 600 128 237 1.8515625 12984 Y N 0.86
11-11 Memories 29.99 0 30 10 69 6.9 767 N N 0.96
Rage in Peace 12.99 0.1 15 10 42 4.2 377 N N 0.85
One Hour One Life 19.99 0 12 153 708 4.62745098 573 N N 0.81
Optica 9.99 0 0 2 3 1.5 18 N N
Cybarian 5.99 0.15 8 4 18 4.5 225 N N
Zeon 25 3.99 0.3 3 11 12 1.090909091 82 Y N
Of Gods and Men 7.99 0.4 3 10 18 1.8 111 N Y
Welcome to Princeland 4.99 0.1 1 15 55 3.666666667 30 N N 0.85
Zero Caliber VR 24.99 0.1 100 169 420 2.485207101 5569 Y N 0.73
HellSign 14.99 0 100 131 334 2.549618321 3360 Y N 0.85
Thief Simulator 19.99 0.15 400 622 1867 3.001607717 10670 N N 0.81
Last Stanza 7.99 0.1 8 2 4 2 228 N Y
Evil Bank Manager 11.99 0.1 106 460 4.339622642 8147 Y N 0.78
Oppai Puzzle 0.99 0.3 36 93 2.583333333 54 N N 0.92
Hexen Hegemony 9.99 0.15 3 1 5 5 55 Y N
Blokin 2.99 0 0 0 0 0 10 N N
Light Fairytale Ep 1 9.99 0.1 80 23 54 2.347826087 4694 Y N 0.89
The Last Sphinx 2.99 0.1 0 0 1 0 17 N N
Glassteroids 9.99 0.2 0 0 0 0 5 Y N
Hitman 2 59.99 0 2000 2653 3677 1.385978138 52226 N N 0.88
Golf Peaks 4.99 0.1 1 8 25 3.125 46 N N 1
Sipho 13.99 0 24 5 14 2.8 665 Y N
Distraint 2 8.99 0.1 40 104 321 3.086538462 1799 N N 0.97
Healing Harem 12.99 0.1 24 10 15 1.5 605 N N
Spark Five 2.99 0.3 0 0 0 0 7 N N
Bad Dream: Fever 9.99 0.2 30 78 134 1.717948718 907 N N 0.72
Underworld Ascendant 29.99 0.15 200 216 288 1.333333333 8870 N N 0.34
Reentry 19.99 0.15 8 24 78 3.25 202 Y N 0.95
Zvezda 5.99 0 2 0 0 0 25 Y Y
Space Gladiator 2.99 0 0 1 2 2 5 N N
Bad North 14.99 0.1 500 360 739 2.052777778 15908 N N 0.8
Sanctus Mortem 9.99 0.15 3 3 3 1 84 N Y
The Occluder 1.99 0.2 1 1 1 1 13 N N
Dark Fantasy: Jigsaw 2.99 0.2 1 9 36 4 32 N N 0.91
Farming Simulator 19 34.99 0 1500 3895 5759 1.478562259 37478 N N 0.76
Don't Forget Our Esports Dream 14.99 0.13 3 16 22 1.375 150 N N 1
Space Toads Mayhem 3.99 0.15 1 2 3 1.5 18 N N
Cattle Call 11.99 0.1 10 19 53 2.789473684 250 Y N 0.71
Ralf 9.99 0.2 0 0 2 0 6 N N
Elite Archery 0.99 0.4 0 2 3 1.5 5 Y N
Evidence of Life 4.99 0 0 2 4 2 10 N N
Trinity VR 4.99 0 2 8 15 1.875 61 N N
Quiet as a Stone 9.99 0.1 1 1 4 4 42 N N
Overdungeon 14.99 0 3 86 572 6.651162791 77 Y N 0.91
Protocol 24.99 0.15 60 41 117 2.853658537 1764 N N 0.68
Scraper: First Strike 29.99 0 3 3 15 5 69 N N
Experiment Gone Rogue 16.99 0 1 1 5 5 27 Y N
Emerald Shores 9.99 0.2 0 1 2 2 12 N N
Age of Civilizations II 4.99 0 600 1109 2733 2.464382326 18568 N N 0.82
Dereliction 4.99 0 0 0 0 #DIV/0! 18 N N
Poopy Philosophy 0.99 0 0 6 10 1.666666667 6 N N
NOCE 17.99 0.1 1 3 4 1.333333333 35 N N
Qu-tros 2.99 0.4 0 3 7 2.333333333 4 N N
Mosaics Galore. Challenging Journey 4.99 0.2 1 1 8 8 14 N N
Zquirrels Jump 2.99 0.4 0 1 4 4 9 N N
Dark Siders III 59.99 0 2400 1721 2708 1.573503777 85498 N N 0.67
R-Type Dimensions Ex 14.99 0.2 10 48 64 1.333333333 278 N N 0.92
Artifact 19.99 0 7000 9700 16584 1.709690722 140000 N N 0.53
Crimson Keep 14.99 0.15 20 5 6 1.2 367 N N
Rival Megagun 14.99 0 35 26 31 1.192307692 818 N N
Santa's Workshop 1.99 0.1 3 1 1 1 8 N N
Hentai Shadow 1.99 0.3 2 12 6 14 N N
Ricky Runner 12.99 0.3 3 6 13 2.166666667 66 Y N 0.87
Pro Fishing Simulator 39.99 0.15 24 20 19 0.95 609 N N 0.22
Broken Reality 14.99 0.1 60 58 138 2.379310345 1313 N Y 0.98
Rapture Rejects 19.99 0 200 82 151 1.841463415 9250 Y N 0.64
Lost Cave 19.99 0 3 8 11 1.375 43 Y N
Epic Battle Fantasy 5 14.99 0 300 395 896 2.26835443 4236 N N 0.97
Ride 3 49.99 0 75 161 371 2.304347826 1951 N N 0.74
Escape Doodland 9.99 0.2 25 16 19 1.1875 1542 N N
Hillbilly Apocalypse 5.99 0.1 0 1 2 2 8 N N
X4 49.99 0 1500 2638 4303 1.63115997 38152 N N 0.7
Splotches 9.99 0.15 0 2 1 0.5 10 N N
Above the Fold 13.99 0.15 5 2 6 3 65 Y N
The Seven Chambers 12.99 0.3 3 0 0 #DIV/0! 55 N N
Terminal Conflict 29.99 0 5 4 11 2.75 125 Y N
Just Cause 4 59.99 0 2400 2083 3500 1.680268843 50000 N N 0.34
Grapple Force Rena 14.99 0 11 12 29 2.416666667 321 N Y
Beholder 2 14.99 0.1 479 950 1.983298539 16000 N N 0.84
Blueprint Word 1.99 0 12 15 1.25 244 N Y
Aeon of Sands 19.99 0.1 20 12 25 2.083333333 320 N N
Oakwood 4.99 0.1 32 68 2.125 70 N N 0.82
Endhall 4.99 0 4 22 42 1.909090909 79 N N 0.84
Dr. Cares - Family Practice 12.99 0.25 6 3 8 2.666666667 39 N N
Treasure Hunter 16.99 0.15 200 196 252 1.285714286 4835 N N 0.6
Forex Trading 1.99 0.4 7 10 14 1.4 209 N N
Ancient Frontier 14.99 0 24 5 16 3.2 389 N N
Fear the Night 14.99 0.25 25 201 440 2.189054726 835 Y N 0.65
Subterraneus 12.99 0.1 4 0 3 #DIV/0! 82 N N
Starcom: Nexus 14.99 0.15 53 119 2.245283019 1140 Y N 0.93
Subject 264 14.99 0.2 25 2 3 1.5 800 N N
Gris 16.9 0 100 1484 4650 3.133423181 5779 N N 0.96
Exiled to the Void 7.99 0.3 9 4 11 2.75 84 Y N
Column Explanations
For the columns that are not self-explanatory:

Question 1: Does Quality Predict Success?

There was a recent blog post stating that the #1 metric for indie games' success is how good it is.
Quality is obviously a subjective metric. The most obvious objective measure of quality for Steam games is their % Favorable Review score. This is the percentage of reviews by purchasers of the game that gave the game a positive rating. I excluded any game that did not have at least 20 user reviews in the first month, which limited the sample size to 56.
The (Pearson) correlation of a game's review score to its number of reviews three months after its release was -0.2. But 0.2 (plus or minus) isn't a very strong correlation at all. More importantly, Pearson correlation can be swayed if the data contains some big outliers. Looking at the actual games, we can see that the difference is an artifact of an outlier. Literally. Valve's Artifact by far had the most reviews after three months and had one of the lowest review scores (53% at the time). Removing this game from the data changed the correlation to essentially zero.
Spearman's Rho, an alternative correlation model that correlates rank position and minimizes the effect of huge outliers produced a similar result.
Conclusion: If there is correlation between a game's quality (as measured by Steam review score) and first quarter sales (as measured by total review count), it is too subtle to be detected in this data.

Question 2: Do Demos, Early Access or Launch Discounts Affect Success/Failure?

Unfortunately, there were so few games that had demos prior to release (10) that only a very strong correlation would really tell us anything. As it happens, there was no meaningful correlation one way or another.
There were more Early Access titles (28), but again the correlation was too small to be meaningful.
More than half the titles had a launch week discount and there was actually a moderate negative correlation of -0.3 between having a launch discount and first week review count. However it appears that this is primarily the result of the tendency of AAA titles (which sell the most copies) to not do launch discounts. Removing the titles that likely grossed over a $1 million in the first week reduced the correlation to basically zero.
Conclusion: Insufficient data. No clear correlation between demos, Early Access or launch discount and review counts: if they help or hurt the effect is not consistent enough to be seen here.

Question 3: Does pre-launch awareness (i.e., Steam followers) predict success?

You can see the number of "followers" for any game on Steam by searching for its automatically-created Community Group. Prior to launch, this is a good rough indicator of market awareness.
The correlation between group followers shortly before launch and review count at 3 months was 0.89. That's a very strong positive correlation. The rank correlation was also high (0.85) suggesting that this wasn't the result of a few highly anticipated games.
Save for a single outlier (discussed later), the ratio of 3 month review counts to pre-launch followers ranged from 0 (for the handful of games that never received any reviews) to 1.8, with a median value of 0.1. If you have 1000 followers just prior to launch, then at the end of the first quarter you should expect "about" 100 reviews.
One thing I noticed was that there were a few games that had follower counts that seemed too high compared to secondary indicators of market awareness, such as discussion forum threads and Twitter engagement. After some investigation I came to the conclusion that pre-launch key activations are treated as followers by Steam. If a game gave away a lot of Steam keys before launch (say as Kickstarter rewards or part of beta testing) this would cause the game to appear to have more followers than it had gained "organically."
Conclusion: Organic followers prior to launch are a strong predictor of a game's eventual success.

Question 4: What about price?

The correlation between price and review count at 3 month is 0.36, which is moderate correlation. I'm not sure how useful that data point is: it is somewhat obvious that higher budget games have larger marketing budgets.
There is a correlation between price and review score of -0.41. It seems likely that players do factor price into their reviews and a game priced at $60 has a higher bar to clear to earn a thumbs up review than a game priced at $10.

Question 5: Do first week sales predict first quarter results?

The correlation between number of reviews after 1 week and number of reviews after 3 months was 0.99. The Spearman correlation was 0.97. This is the highest correlation I found in the data.
Excluding games that sold very few copies (fewer than 5 reviews after the first week), most games had around twice as many reviews after 3 months as they did after 1 week. This suggests that games sell about as many copies in their first week as they do in the next 12 weeks combined. The vast majority of games had a tail ratio (ratio of reviews at 3 months to 1 week) of between 1.3 to 3.2.
I have seen a number of questions from developers whose game had a poor launch on Steam and wanted to know what they can do to improve sales. While I'm certain post-launch marketing can have an effect on continuing sales, your first week does seem to set hard bounds on your results.
Conclusion: ALL SIGNS POINT TO YES

Question 6: Does Quality Help with a Game's "Tail"?

As discussed in the last question while first week sales are very strongly correlated with first quarter, there's still quite a wide range of ratios. Defining a game's Tail Ratio as the ratio of reviews after 3 months to after 1 week, the lowest value was 0.95 for "Pro Fishing Simulator" which actually managed to lose 1 review. The highest ratio was 6.9, an extreme outlier that I'll talk about later. It is perhaps not a coincidence that the worst tail had a Steam score of 22% and the best tail had a Steam score of 96%.
The overall correlation between the Tail Ratio and Steam score was 0.42.
Conclusion: Even though there is no clear correlation between quality and overall review count/sales, there is a moderate correlation between a game's review score and its tail. This suggests that "good games" do better in the long run than "bad games," but the effect is small compared to the more important factor of pre-launch awareness.

Question 7: Is it possible to predict a game's success before launch without knowing its wishlists?

While I was compiling the data for each game, sometime prior to its scheduled launch date, I would make a prediction of how many reviews I thought it would receive in its first week and add that prediction to the spreadsheet.
The #1 factor I used in making my prediction was group follower count. In some cases I would adjust my prediction if I thought that value was off, using secondary sources such as Steam forum activity and Twitter engagement.
The correlation between my guess and the actual value was 0.96, which is a very strong correlation. As you can see in the data, the predictions are, for the most part, in the right ballpack with a few cases where I was way off.
Based on my experience, multiplying the group follower count by 0.1 will, in most cases, give you a ballpark sense of the first week quarter review count. If a game doesn't have at least one question in the discussion forum for every 100 followers, that may indicate that there are large number of "inorganic" followers and you may need to adjust your estimate.
Conclusion: Yes, with a few exceptions, using follower data and other indicators you can predict first week results approximately. Given the strong correlation between first week and quarter sales, it should also be possible to have a ballpark idea of first quarter results before launch.

Final Question: What about the outliers you mentioned?

There were a few games in the data that stood out significantly in one way or another.
Outlier #1: Overdungeon. This game had 77 group followers shortly before launch, a fairly small number and based solely on that number I would have expected fewer than a dozen reviews in the first week. It ended up with 86. Not only that, it had a strong tail and finished its first quarter with 572 reviews. This was by a wide margin the highest review count to follower ratio in the sample.
Based on the reviews, it appears to basically be Slay the Spire, but huge in Asia. 90% of the reviews seem to be in Japanese or Chinese. If anyone has some insight to this game's unusual apparent success, I'm very curious.
This seems to be the only clear example in the data of a game with minimal following prior to launch going on to having a solid first quarter.
Outlier #2: 11-11 Memories Retold. This game had 767 group followers shortly before launch, ten times as many as Overdungeon. That's still not a large number for even a small indie title. It had a fair amount going for it, though: it was directed by Yoan Fanise, who co-directed the critally acclaimed Valiant Hearts, a game with a similar theme. It was animated by Aardman Studios of "Wallace and Gromit" fame. Its publisher was Bandai Namco Europe, a not inexperienced publisher. The voice acting was by Sebastian Koch and Elijah Wood. It has dozens of good reviews in both gaming and traditional press. It currently has a 95% positive review rating on Steam.
Despite all that, nobody bought it. 24 hours after it came out it had literally zero reviews on Steam. One week after it came out it had just 10. Three months later it had demonstrated the largest tail in the data, but even then it had only climbed to 69 reviews. Now it's at about 100, an incredible tail ratio, but almost certainly a commercial failure.
This is a solid example that good game + good production values does necessarily equal good sales.

Final notes:
The big take-aways from this analysis are:
Thanks for reading!
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[WallText] For those who really want to be forex traders.

Im sry if u find some grammatical errors, english is not my mother language. Let me know and i will fix it.
First of all, look for at least half an hour without interruptions to read this manual.
This is the system that has created trading professionals. He has done it and today he continues doing it, as it happened with me.
It is not a system written in any forum, in fact I believe that it has been the first to collect all the ideas and create a structure to follow to carry them out, but these same ideas and procedures have been the ones that the winning traders have used during decades and will continue to use, since they are based on completely objective and real foundations.
Let's go to it:
Hi all.
It is known that the observation time makes the patterns elucidate, and after some time in the forum and throughout this trading world I have found many patterns in the responses of the people, I have reasoned about them, and I have realized their failures, why they fail to be profitable.
There are people who have put effort into this. Not all, but there are people who have really read a lot, studied a lot, learned a lot and tried a lot, and even then they are not able to achieve stable profitability.
The question is: Is there enough in that effort? Is there a specific moment in the line of learning where you start to be profitable? The question is, logically.
There are traders that generate constant profitability. Hedge funds, investment firms ... and the difference is in areas where people for some reason do not want to invest time.
Why are there more messages in the strategy forums than in the psychology, journals and fundamental analysis together?
As human beings, our brain is programmed to look for quick positive responses. In nature, the brain does not understand the concept of long-term investment. There is only a short-term investment made from the difference between what we think will cost us something and what we think it will contribute. If we think that it will cost us more than it can give us, we simply do not feel motivated. It is a simple mechanism.
The market plays with these mechanisms. There are more scalpers created from the search for that positive emotion than from the search for a scalping system.
In short, we are not programmed to operate, and there lies the fact that only a huge minority of operators are profitable.
Among others, I have observed several patterns of behavior that make a trader fail, and they are:
- Search for immediate pleasure: The trader wants to feel that he has won on the one hand, and on the other he wants to avoid the feeling of loss. Following this there are many traders who place a very low take profit and a very high stop loss. This is not bad if the probabilities have been reviewed before, the mathematical factor of hope, the relation with the drawdown .. but in the majority of the cases absolutely nothing of statistics is known. There is only that need to win. They win, they win, they win, until one day the odds do their job and the stop loss is touched, returning the account to its origins or leaving it with less money than it started. This does not work.
- Search for immediate wealth: Again it is something immediate. People want good emotions, and we want them already. The vast majority of traders approach this world with fantasies of wealth, women and expensive cars, but do not visualize hard work, the sickly hard work behind all this.
From there underlie behaviors like eternally looking for new robots or expert advisors that promise a lot of money, or new systems. The type of trader that has this integrated pattern is characterized by doing nothing more than that. Spend the day looking for new strategies Of course he never manages to earn constant money.
- Think that trading is easy: Trading is not easy, it is simple. Why? Because when you get the wisdom and experience necessary to find yourself in a state of superior knowledge about the market and effectively make money, it is very simple; you just have to apply the same equation again and again. However, it is not easy to reach this equation. This equation includes variables such as risk understanding, mathematics, certain characteristics in the personality that must be assimilated little by little, intelligence, a lot of experience ..
This is not easy. This is a business, and in fact it is one of the most difficult businesses in the world. It may seem simple to see a series of candles on a screen or perhaps a line, or any type of graphic, but it is not. Behind the screen there are hundreds of thousands of very intelligent professionals, very disciplined, very educated, very ...
This business is the most profitable in the world if you know how to carry, since it is based on the concept of compound interest, but it is also one of the most difficult. And I repeat. It's a business, not a game. I think you'll never hear a lawyer say to his boss: "We're going to focus all our time on finding a strategy that ALWAYS makes us win a trial, ALWAYS." What does it sound ridiculous? It sounds to me just as ridiculous for trading.
But you are not to blame, you have been subconsciously deceived through the advertising brokers and your own internal desires, to think that this is something easy.
- Lack of discipline: Trading is not something you can do 10 minutes on Monday and 6 on Thursday. This is not a game, and until you get a regular schedule you can not start earning money. There are people who open a graph one day for 5 minutes, then return to their normal life and then one week returns to look at it for other minutes.
Trading should not be treated as a hobby. If you want to win "some money" I advise you not even to get in, because you will end up losing something or a lot of money. You have to think if you really want trading to be part of your life. It's like when you meet a girl and you want to get married. Do you really want to get into this with all the consequences? Because otherwise it will not work.
Visualize the hard work behind this. Candle nights, frustrations, several hundred dollars lost (at the beginning) .. enter the world of trading with a really deep reason, if you lose a time and money that no one will return, and both things are finite!
- Know something and pretend to know everything: Making money in the markets is not based on painting the graph as a child a paper with crayon wax and pretend to make money.
It is not based on drawing lines or circles, or squares. It is based on understanding the operation of all these tools, the background of the why of the tools of trading.
A trend line only marks the cycle of a wave within a longer time frame, within a longer time frame, and so on indefinitely. In turn, this wave is divided into waves with a specific behavior, divided into smaller waves and Etcetera, and understanding that dynamic is fundamental to winning.
It is not the fact of drawing a line. That can be done by an 8 year old boy. It is the fact of UNDERSTANDING why.
There are traders who read two technical analysis books and a delta analysis book and believe that they are professionals, but do they really understand the behavior of the market? The answer is in their portfolios.
After this explanation that only 10% will have read, I will try to detail step by step something that is 90% yearning, and that will have quickly turned the scroll of your mouse to find the solution to all your problems while supporting the beer in a book of " become rich ", rotten by lack of use.
These steps must be carried out one by one, starting with the first, fulfilling it, moving on to the second, successively and growing. If steps are taken for granted, or not fully met, it simply will not work.
I know this will happen and the person who did it will think "Bah, this does not work." and you will return to your top strategy search routine.
That said, let start:
1º Create a REAL account with 50 dollars approximately:
_ Forget the demo accounts. They are a utopia, they do not work. There is infinite liquidity, without emotions and without slipagge.
These things will change when we enter the real market, and the most experienced person in the world will notice a sharp drop in their profitability when it happens to real accounts.
And not only using a demo account has disadvantages, but using a real one has advantages.
We will have a real slipagge with real liquidity. Real requotes and more. The most important: We will work our emotions at the same time. Because yes, we will lose or win a couple of cents, but that has a subconscious impact of loss.
This means that we will begin to expand our comfort zone from the start.
Using a demo account is simply a disadvantage.
2º Buy a newspaper in the stationery or in Chinese (optional), or write one online or in Word:
A newspaper will be of GREAT help. You can not imagine, for those of you who do not have one, how a newspaper can exponentiate our learning curve. It is simply absurd not to have a diary. It's like taking a ticket of 5 instead of one of 100.
In this diary we will write down observations that we make about the operations that we will carry out in points that I will explain later of this same manual.
We will divide the newspaper into 2 parts:
  • 1 part: The operation itself. We will write the reasons for each operation. The why we have done it.
  • 2 part: How we feel. We will unburden ourselves without explaining how we feel, what our intuition tells us about that particular operation and so on.
How to use:
We will read the newspaper once a week, thinking about the emotions we felt each day and in what situations, and the reasons.
Soon, we will begin to realize that we have certain patterns in the way we feel and operate, and we will have the ability to change them.
We can also learn from mistakes that we make, and keep them always in a diary.
3º Look for a strategy that has the following characteristics:
  • Make it SIMPLE. Nothing of 4 or more indicators or the colors of the gay flag drawn on the graph based on 1000 lines. Why? Because there is always an initial enthusiasm and maybe we can follow a complex strategy for a week, but burned that motivation, saturates us and we will leave it aside.
Therefore, the strategy must be simple. If we use metatrader, the default indicators work. No macd's no-lag and similar tools. That does not lead anywhere. And if you do not believe it, I'll tell you that in all areas of life comes marketing. In addition to trading towards MMA and now I do powerlifts, and there are 1000 exercises to do. However, the classics are still working and work very well. It seems that sellers of strange sports equipment do not share the same opinion, that the only thing they want is to sell!
4º Understand the strategy:
  • We must gut each process of the strategy and reason about it. What does this indicator do? What does this process? Why this and not another? Why this exit ?. Some strategies will be based on unspecified outputs. This does not suppose any problem because as we get experience in that specific strategy, we will remember situations that have occurred, we will see situations that are repeated (patterns) and we will be able to find better starts and entrances. Everything is in our hands.
5° Collect essential statistical information:
  • This part is FUNDAMENTAL, and no operator can have as much security in itself when operating as if it uses a strategy that has at least positive mathematical hope and an acceptable drawdown.
  • Step 1: To carry out this collection of information you need to test the strategy for at least 100 signals. Yes, 100 signals.
Assuming it is an intraday strategy and we do an operation per day, it will take us 100 days (3 months and 10 days approx) to carry out the study. Logically these figures can change depending on the number of operations that we make up to date with the strategy.
I have no doubt that after reading this manual we will go for a quick strategy of scalpers, with 100 signals every 10 minutes where the seller comes out with a big smile in his promotional video.
I personally recommend a system of maximum 2 daily operations to start, but this point is personal.
Is it a long time? Go! It turns out that a college student of average intelligence takes 6 years to finish a career. It takes 6 years just to train, and there are even more races. This does not guarantee any profitability, and in any case most of Sometimes it will get a static return and not based on compound interest. I can never aspire to more.
The market offers compound profitability, there will be no bosses, nor schedules that we do not impose. We will always have work, and we can earn a lot more money than most people with careers or masters. Is it a long time? I do not think so.
As I was saying, we will test the strategy 100 times with our REAL account that we created in step 1. Did you decide to use a demo account? Better look for another manual; This has to be something serious. They are 100 dollars and will be the best investment of all in your career as a trader.
  • Step 2: Once with the report of the 100 strategies in hand, we will collect the following information:
  • How many times have we won and how many lost. Afterwards, we will find the percentage of correct answers.
  • How much have we won and how much have we lost? Afterwards, we will find the average profit and the average loss.
  • Step 3: With this information we will complete the mathematical hope formula:
(1 + average profit / average loss) * (percentage of correct answers / 100) -1
Example:
  • Of the 100 operations there are 50 winners and 50 losers, then the success rate is 50%.
  • Our average profit is 20 dollars and our average loss is 10 dollars.
Filling the formula:
(1 + 20/10) * (50/100) -1
(1 + 2) * (0,5) -1
3 * 0.5 - 1
1,5 - 1 = 0,5
In this example the mathematical expectation is 0.5. It is POSITIVE, because it is greater than 0. From 0, we will know that this strategy will make us earn money over time ALWAYS we respect the strategy.
If after a few days we modify it, then we will have to find this equation again with another 100 different operations. Easy? A result of "0" would mean that this strategy does not win or lose, but in the long run we would LOSE due to the spread and other random factors.
You have to try to find a strategy that, once this study is done, the result of your mathematical hope is greater than 0.2 as MINIMUM.
Finding this formula will also give a curious fact. The greater the take profit in relation to the stop loss, as a general rule more positive will be our mathematical hope. This has given many pages of discursiones about whether to place take profit> stop loss or vice versa.
If our stop was larger than the take profit, then the other ratio (% earned /% lost) should be yes or yes positive.
But this is just curiosities.
let's keep going:
  • 6° Expand our comfort zone:
We will not be able to work with operations of 10 million dollars overnight, but we can progressively condition ourselves to that path.
Assuming all of the above, and with a real account, some experience in the 3 months of information gathering and a positive mathematical hope, we are ready to operate in real with some consistency. But how to carry it out?
The comfort zone is the psychological limits we have before feeling fear or emotional tension. When we get into a fight, we have left our comfort zone and we feel tension, unless we have a psychopathic disorder.
Every time we lean out onto a 300-meter balcony from a skyscraper, we move away from the comfort zone. Every time we speak to a depampanante woman, we move away from our comfort zone.
Our brain creates a comfort zone to differentiate what we usually do and is not substantially dangerous, from the unknown and potentially dangerous to our survival or reproduction. And whenever the brain interprets that these two aspects are in danger, we will feel negative emotions like fear, disgust, loneliness, fury, etcetera.
This topic is much more profound and you would have to read several volumes of evolutionism to understand the why of each thing. The only thing that interests us here is the "what", and the one, that is, that there is a certain comfort zone that must be expanded without any problems.
With trading, exactly the same thing happens. The forex market is a virtual environment in which we lose or gain things, but our brain does not differentiate between reality and what is not, it only attends to stimuli of a certain type.
We can lose food in the middle of the forest or also a crude oil operation.
Our goal is to condition our subconscious so that it is progressively accepting lost and small benefits, and as time goes by, bigger.
The exercise to achieve this is the following:
  • We will operate on that account of 100 dollars with our mathematically positive strategy for 3 more months.
  • After these three months, our account should have benefits, because of the mathematically positive strategy.
  • We will enter 200 dollars more and we will operate a month more raising the lots according to our risk management (I do not advise that the risk is greater than 2%)
At this point, I know how hard it is to resign myself to impatience, but follow those times and do not skip it even if you feel safe, but you will fail, it's simple.
Let's keep going:
  • After that month, we will raise our capital again with a new income. This time we will enter 1000 dollars (save if you do not have 1000 dollars loose, you will recover later on, do you want to make money, enter 1000 dollars.
We will test the operation one month with this new injection. We probably notice difficulties. More blockages, more euphoria when winning ... how will we know when to move on to the next entry? When we do not feel ANYTHING or at most something very shallow, when win or lose If observing the wall and operating is for you the same from an emotional point of view, it is time to enter more money.
  • We will follow this procedure until we have a basic account of 21000 dollars. The amounts to be paid will depend on our ability to not feel emotions, a capacity that will be taking over time.
We will raise capital until we feel that we block too much. In that case we will drawdown to a more acceptable amount, and we will continue at that level until get discipline and lack of reactivity at that level. Later, we will go up.
  • If we want to earn more money, we will continue entering and entering. Always following the conditioning scheme of 1 month.
Why a month?
A study conducted in the United States revealed that the subconscious needs an average of 28 days to create new habits or eliminate old habits. Emotional reactions are part of the habits. If we maintain some pressure of any emotion during the opportune time, in this case 28 days, will create tolerance and the subconscious will need a more intense version of the stimulus to activate.
AND THAT'S ALL!
Follow these steps and you will triumph. Here is the golden chalice, the tomb of Jesus or whatever you want to call it. There is no more mystery in the world of trading. This system will accompany you during the next year, year and a half. It's the one I used and it WORKS. Once done, you will have a very profitable system integrated into your being, since not only will it be mathematically viable, but you will also have the necessary experience to make it infinitely more profitable yet.
In addition, you will have psychology fully worked on a professional level to have conditioned your subconscious gradually.
Happy trading to all of u guys.-
submitted by Harry-Postre to Forex [link] [comments]

Bookmarks - 3

Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao Fanyi.YouDao
submitted by EvenRecognition to u/EvenRecognition [link] [comments]

Bookmarks - 3

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submitted by EvenRecognition to u/EvenRecognition [link] [comments]

Stockus: Fantasy Trading Blockchain Platform

Pre-ICO: Stockus: Fantasy Trading Blockchain Platform
Stockus Crypto Summary
Hi everybody! I’m happy to introduce the Stockus Project to you. It is a new and exciting project on which our team is working on now. The main ideas and its realization are explained further. It will be nice if they are interesting for you.
Stockus. Fantasy trading platform based on the blockchain technology.
Our goal is to create a leading financial simulator based on open ledger technology in order to provide participants with a reliable, transparent trading platform and opportunities to earn large cash prizes. Stockus – is a fantasy trading platform based on smart contracts. Participants place trades individually or in teams. The application allows users to enrol in various tournaments and earn cash rewards without an initial investment of capital.
Gaming Capital Globally
The online gaming industry is rapidly growing, with figures indicating total earnings of 99.6billion USD in 2016 alone. This is an impressive amount; however it pales in comparison to the size of the financial markets. The daily turnover of the Forex market amounted to 5.1trillion USD in 2016. Approximately 10-15 million individual market participants actively trade on Forex worldwide with the total volume generated by retail traders being equal to 293billion USD daily. Statistics show that the average starting capital of a retail trader is somewhere in the region of 700 USD. Within 4 months of trading 97% of all retail traders lose their initial investment and leave the market. The amounts that such traders lose on the currency market amount to tens of millions of dollars annually.
$10 against $700
Our approach differs substantially from the business model of the classic broker. There are two fundamental pillars on which Stockus was built. The first one is that exchange trading for the retail participant is comparable to a game, where players place bets on the direction of the market. And the second one is the players prefer to pay small-one off buy-ins for the chance to win large cash prizes in tournaments as apposed to putting large deposits at risk on leveraged trading accounts. There is clearly a drastic difference between a trader who suffers the loss of their entire deposit of $700 whilst trading on Forex, and a player who buys into a trading tournament for $10 with the chance of winning a massive prize. That same $10 deposit would get the trader nowhere on the Forex market, whereas on Stockus he stands to win thousands of dollars without the requirement of a large investment upfront. Our approach is light years apart from the business model of a traditional broker in the sense that it aims to protect the trader without limiting their gains. Traders are now faced with the choice of trading on the market with a high degree of risk or playing Stockus with limited risk whilst maintaining their earning potential. This is a new opportunity to trader and we believe that they will chose in our favour.
Equal odds of winning
The probability of winning in a fully subscribed Stockus tournament is approximately 3-3.5% which is roughly equal to the chances of turning a profit whilst trading on the Forex market. However $10 gets you nowhere on a forex brokerage account, whereas in Stockus you can enter a trading competition and stand to win tens or even hundreds of thousands of dollars with the same amount. The benefit of Stockus is that each player has a limited loss, but gets an equal chance to win large prizes. Fantasy trading – the Stockus platform is designed to be a direct competitor to traditional brokers by attracting a large number of participants. There is no sense in funding a leverage forex account and risking the entire deposit when the trader can enter a tournament and win fantastic amounts of prize money in a variety of competitions. The development of trading skills and ability to collect large gains solely with the merit of experience and knowledge is the main advantage of Stockus. Millions of players with the ambition, aptitude and skill will be able to compete for the large cash rewards with limited downside. In the past such individuals were faced with a choice between financial markets or betting games. Now, such players have an innovative alternative in the form of Stockus.
How to become a millionaire
Stockus is a financial simulator based on a social media platform which allows any player to participate in a tournament of their choice. If a certain trader prefers a short-term, high frequency game, they can join a daily tournament with large prizes. If, on the other hand, the player is more partial to a long term, trend-based approach, the weekly or monthly tournament is more suited to this style and the prizes can reach astronomical levels. It is crucial to note that the size of the prize is not restricted, which means that the more players buy into the competition, the higher the winning pot. The payouts for larger tournaments can potentially reach six figures or more. The game consists of the following: Professional tournaments which will constantly increase in number. A small buy-in amount is paid to enter the tournament and compete against other traders. The winners immediately receive a payout to their account balance. Friendly tournaments which allow anyone to participate free of charge. The main purpose of these trading challenges is to educate new players and allow existing users to refine their strategies in preparation for the professional games. Decentralised challenges which users can host independently by selecting their competitors and forming a private league. Team tournaments allow players to team up with other traders and compete against each other in groups throughout several rounds.
Players or teams who lose their initial capital have the option to buy back in and continue trading. As opposed to leveraged trading, where each loss is a direct hit to the capital and savings of the trader, Stockus allows players to continue trading for as long as they wish. Players have the ability to improve their chances by purchasing leverage, analytical tools and other extras for additional payments. Members of the Stockus community can exchange feedback, tips and trade ideas with each other. A referral program encourages players to invite their friends. The main attraction for most traders will be the professional tournaments. During the development of our tournament system, the team drew a lot of inspiration from the structure of the competitions held by the fantasy trading platform FanDuel. The capitalisation of FanDuel as an organisation is in the billions, and the platform’s phenomenal success along with hundreds of thousands of members testifies to the scalability and potential of such a model when applied in a different area.
The Principles of Platform Monetisation
Stockus aims to monetise fantasy trading by applying a small commission on each buy-in as well as charging additional fees for bonus features such as refunding, leverage, analytics, etc. Each player can purchase extras in order to improve their chances of winning and gain an edge over their competition. Additional initiatives such as referral programmes and promotions allow players to help others and earn additional tokens for their efforts.
Testing the game
Stockus utilises a unique trading platform which our team modelled around the popular MT4 trading software. This proprietary platform allows players to trade stocks, futures, currency pairs and options in real time on a broad selection of global venues. The Stockus model was throughout several beta rounds hosted on the Facebook developer platform in order to enhance the software and improve functionality. This testing base also allowed us to confirm the viability of the concept and saleability of the offering. This period allowed us to gather valuable data on user preferences, as well as collect feedback and verify the validity of the game concept. Users actively participated in the trading tournaments and purchased additional features in order to boost their chances of earnings a prize. We saw a healthy amount of competition for the prize spots, with many players repurchasing funds or unlocking leverage to get the upper hand on their rival traders. Our developers also expanded the capabilities of the platform during this time, adding several different tournament types as well as options trading during the testing phase. We have now developed a completed version of the game based on the results of these extensive tests, which we are excited to bring to your attention.
Blockchain as a foundation for trust
Stockus is innovating by allowing all types of traders to compete in tournaments with limited risk and on equal terms. Ethereum allows us to create smart contracts which automatically determine and verify the outcome of each trading tournament, as well as paying out the rewards to the winners. The principles of crypto can be used to process and distribute the gains from the various tournaments in an efficient and transparent manner. This solution is optimal due to its security and scalability as the number of players and competitions grows. Unlike a typical brokerageplatform, the entire infrastructure of Stockus is built on blockchain, making the setup robust and secure. One of the toughest challenges we faced during the beta testing phase was gaining the trust of the players. Some users raised concerns regarding the authenticity of the tournament results and likelihood of an actual payout. The blockchain addresses such concerns and puts any doubts to rest due to the transparent and objective manner in which the smart contracts will determine winners as well as the final payout of the prizes. This transparency creates an element of trust amongst users and enhances the eligibility of the tournament series. A second challenge addressed by the blockchain infrastructure is raising the required funds and launching the game within a period of 3months. An ICO offers a priceless opportunity to meet our targets and achieve the ultimate objective of building a trading simulator which will offer an innovative and groundbreaking alternative to the traditional forex trading approach. A third argument in favour of an ICO and the blockchain solution is the ability to issue our own tokens, which will essentially act as a cryptocurrency derivative within our game. These tokens will have a value versus Ethereum and other cryptocurrencies which is directly dependent on the popularity and success of the game. Should the demand for ingame services and tournaments continue to increase as we expect, so will the value of the tokens in relation to other currencies.
Stockus Tokens
Stockus tokens are an integral component of the Stockus economy and ecosystem. Owners of these tockens will have access to the following services: - Participation in trading tournaments - Act as witnesses and judges in the trading tournaments - Receive rewards and prizes in the competitions, promotions and tournaments - Purchase additional services and bonus features - Hosting tournaments - Receive referral rewards for inviting friends The tokens play a key role in the economic processes at play in the Stockus environment. These tokens can be purchased in the application, received from other players, won in a tournament, or as a reward for acting as witness or judge in determining the results of a competition. Additional tokens can also be received as a reward for inviting friends to play. Tokens can also be acquired through the preliminary offering of Stockus tokens via Ether (ENT). The Stockus interface will also integrate third party trading solutions such as Shapershift and Coinbase for those users who do not already hold ENT. The initial offering of Stockus tokens will take place in the form of a preliminary ICO. Anyone can subscribe to the offering in exchange for ENT or other cryptocurrencies such as BTC or STEEM. We plan to offer 5,000,000 of our tokens at a rate of 300 tokens for 1 ENT.
Tournament Result Verification
The decentralised tournament verification system is an elegant and robust solution for all users as it prevents any manipulation or abuse of the competition results. All token holders will be able to act as witnesses or judges when determining the winners of each tournament, allowing the public to verify the results via open ledger technology. Should a single participant disagree with the results, an independent confirmation of the tournament results is established by the witnesses. If the conclusion regarding the winners of a tournament is unanimous and there are no disagreements between participants, no added verification via witness is required and the system automatically processes a payout.
Stockus ICO and Development plans
The bulk of raised capital will be directed at the following: - Development of 2 professional tournaments: the WFT (Weekly Fantasy Tournament) and DFT (Daily Fantasy Tournament). These will be completed in 3 months. - A promotional campaign which will ensure that the userbase reaches critical mass and the project becomes sustainable by increasing the prize amounts in the WFT to the order of tens of thousands. - The development of a social network within Stockus, which would allow players to exchange opinions, experiences and advice, as well as form trading societies and teams. - The development of a mobile version of the trading application. - Development and production of at least one new trading competition every 2 months. The game should have at least 6 different tournament types by the end of the first year. The Stockus development team is pleased to present our project for your review and assessment. We hope the summary has made a positive impression and look forward to your support and feedback.
Thank you in advance for your time and attention.
Stockus Developers
tl;dr New blockchain platform allowing fantasy trading, limited capital at risk for the chance to make substantial amounts of money. Project currently under development, ICO later in the year, feel free to ask any questions!
Facebook: https://www.facebook.com/StockusProject/ Website: www.stockus.io Twitter: https://twitter.com/stockusproject
submitted by Stockus_Project to icocrypto [link] [comments]

Two Days In The Life Of a Successful Forex Trader  Vlog ... Final Fantasy IX (Switch) Review - YouTube Forex Indicator Basics (With a Bonus) - YouTube Lawrence Richardson of Zero Sum Markets talks Fantasy Forex Are You Caught In The “FOREX FANTASY LOOP”? - YouTube The Forest Dragons - Warhammer Fantasy Lore - Total War ... Forex Fantasy Review

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